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VST plugins for
FruityLoops
Blood
OverDrive
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Copyright© 2000 by David Billen
You may distribute Blood OverDrive
freely and without restrictions, AS LONG AS NO PART OF THE
DISTRIBUTION FILES ARE UNCHANGED FROM THE STATE THEY WERE IN WHEN
DAVID BILLEN PUBLISHED THEM. Any version of Blood Overdrive that is
distributed with altered code, or a changed or missing document
file, (this file), is in violation of international copyright
laws.
Blood
OverDrive is a
plug-plug – meaning – it’s free of charge, it only
exists to let people know about SimSynth 2 – the fattest sounding softsynth period! Check
it out at http://ellisdee.onestop.net ! Also – check out RedRexx on
mp3.com, http://www.mp3.com/RedRexx
WHAT’S BLOOD
OVERDRIVE?
Blood overdrive is a distorter
that is specially designed for the needs of digital-audio
musicians – not guitar players.
Blood provides overdrive
distortion and handles it using classic techniques that give it
the sweetest possible sound. Mushy, compressed, fuzzy – not
grating and harsh. Any guitar player would love to hook it to an
amp. But - Blood is also married to a band-pass filter. This
gives you the ability to overdrive non-guitar audio that would
normally turn ugly.
WHAT DO THE KNOBS DO?
- PreBand: Sets the
amount of band filtering that is applied to the audio
before it is overdriven. Use this to clean up ugly
distortion that may result from overdriving audio with a
broad frequency range.
- Color: Sets the
frequency of the band filtering.
- PreAmp: Overdrives the
audio in order to achieve distortion. When you boost
this, you need to compensate with the PostGain knob.
- x100: Increases the
amount of PreAmp 100 times! There's no promise that
this will sound good. It is normally only useful on
single instrumental tracks.
- PostFilter: The
preamp’ed audio is low-pass filtered at a frequency
which this knob controls. This is another option for
cleaning up the distortion.
- PostGain: Final gain,
(only reduces - full is normal). This is needed because
the preamp boosts the output considerably – but
you can not compensate by reducing the amount of input
with your host app, or you will defeat the preamp.
WHAT’S HAPPENING
TO MY AUDIO?
- First it’s passing
through a band pass filter, the tightness of which is
controlled by the PreBand knob, and the center
frequency set by the Color knob.
- Next, it’s getting
pre-amp’ed some amount set by the PreAmp
knob. This is being handled, (and "clipped"),
in a special way that gives Blood it’s excellent
sound.
- Next it passes through a
2-pole low pass filter, the cut-off of which is
controlled by the PostFilter knob.
- Finally, the amp gets reduced
some amount which is controlled by the PostGain
knob. Note: When the audio reaches the post gain stage,
it could still be up to 300% out of range. At that point,
it is "hard clipped" like any other digital
app. You should therefore reduce the PostGain to
compensate for PreAmp.
WHAT USES ARE THERE
FOR BLOOD OVERDRIVE?
- Overdriving the hell out of
single instrumental tracks to get a "metal"
sound.
- Overdriving the hell out of
drum tracks or whole mixes to grungulate them.
- Overdriving tracks only
somewhat to give them that cranked sound.
- Boosting tracks just a bit to
squeeze more dynamic range out of them with softer
clipping than you would normally get.
- Playing a mix through Blood,
(even without preamping at all), causes upward
compression on independent frequency bands. This gives
overall upward compression and flattens the EQ. It can be
used to bring some tracks to life, and can even be used
to master some complete mixes. (Technical note: The
compression is caused by non-linear signal response and
therefore sounds a lot like a vacuum tube).
ISN’T DISTORTION
JUST DISTORTION?
There’s actually a number of
different types of distortion which are used by musicians. The
most accepted and useful type of distortion, (which Blood uses),
is overdrive distortion. This is simply the distortion, which
occurs when you turn up something so loud that it can’t go
any louder.
IF OVERDRIVE
DISTORTION IS JUST TURNING UP THE VOLUME TOO LOUD FOR SOMETHING
TO HANDLE – WHAT’S THE BIG DEAL?
You hear a different result
depending on how the "thing being overdriven" responds.
Metal guitar players have made both a science and a religion out
of this. (Most of them divide overdrive into two categories: That
which is produced by a brand of amplifier called a Marshall, and
all others). Blood uses the techniques from the best guitar amps
which sound great on all types of audio.
WHAT DOES A BAND PASS
FILTER HAVE TO DO WITH ANYTHING?
There’s a simple rule: The
broader the frequency range in a signal, the worse it sounds when
you overdrive it, (or apply any type of distortion to it for that
matter). This is the main reason that guitars always sound great
distorted, but when you try to apply distortion to most digital
tracks they sound awful. Guitars put out only about a two octave
range at a time, (and often when playing overdriven styles all
six strings are not even used, so it’s less than that).
Internally, Blood strips your
audio into smaller frequency bands, then overdrives and clips
them independently. This helps the problem a lot, but just
isn’t always enough. That’s why there’s a band
pass filter, which is available to reduce the frequency range of
the audio.
TIPS FOR GETTING THE
BEST SOUND
- If the output from Blood is
too loud, don’t try to reduce the input to the
plugin, (using your host application). This just defeats
the preamp. Reduce it with PostGain.
- After the audio has been
pre-amped and clipped, using the special techniques that
give Blood it’s cool sound, it could still be up to
300% out of range. When it’s clipped after PostGain,
normal, (harsh sounding), digital clipping is used.
Therefore, a better sound is achieved if you take care to
always compensate for PreAmp by reducing PostGain.
- It’s worth taking some
time to fuss with the PreBand settings vs. the PostFilter
settings for cleaning up distortion. Sometimes a little
of one let’s you reduce the other a lot.